![skybox source 2 sdk steamver skybox source 2 sdk steamver](https://cdnb.artstation.com/p/assets/images/images/016/418/373/large/mohamed-youssef-majoul-745-screenshots-20180702161659-1.jpg)
I used OSVR for the gaze Controller and it work so fine it has clear instructions what SDK and what unity version you need for what Android phone. (its terrible chaotic and never updated manuals, even 10x more trial error. I look forward to the occulus GO and hope they don't F*** it up i terms of software chaos like they did with the occulus kit. On PC i can do all the tricks i want it just work fine.Īs well on VIVE and mixed reality headsets from Microsoft it runs awesome smooth! If i manage it working i will post it then also.
![skybox source 2 sdk steamver skybox source 2 sdk steamver](https://developer.valvesoftware.com/w/images/d/dd/Sky_lostcoast_hdr.png)
![skybox source 2 sdk steamver skybox source 2 sdk steamver](http://i1325.photobucket.com/albums/u627/coolakorvar/help_zpsa3acbdd7.png)
That being said, i'am just to noobish still to fully understand the process of this player and i can't debugg on the S7 because i don't see a console and what goes wrong. I did manage the menu and so on, but mostly it fails because something is not working like i think it should. ( afther that the S7 can play with the right codec amazingly UHD )
#Skybox source 2 sdk steamver full#
I found out that you even must go to Powersettings of the galaxy phone and enable full performance in order to play the video proper. I don't wanted an Iphone because apple don't like 360 Video in terms of resolution its trash. I like to share this for the love of craft :love:įirst, i wanted for my client to use a galaxy S7, the performance is horrible, i found out to late in my opinion (or my skillz and time). Hi folks, this answer is for the mediate users like me, who can't figure it out. FWIW have already achieved playback of 4096x2094, 3D, lat-long, over under MP4s that were downloaded to device and played in the video player from the file. Basically I am asking if Unity, the video player, or the panoramic shader will prevent what I am trying to do. I noticed on the video player scripting page it says "The VideoPlayer uses native audio and video decoding libraries in its implementation." and "You may choose to omit this transcoding and instead use videos that you already know are supported by the target systems, keeping finer control over the encoding process using an external program." Does this mean that the Unity Video Player component with the skybox panoramic shader beta are capable of rendering video of any format that is supported on the device? I want to play videos that are already in a format that supports very high resolutions (4096x4096) on devices that should be capable of decoding it. Hi, I have been experimenting with the skybox panoramic shader and the video player and have some questions about its capabilities and limitations.